Lines Matching defs:dirty
82 * @dirty: Bitmap tracking per binding-type changes that have not yet
109 unsigned long dirty;
751 * @dirty: Bitmap indicating which bindings need to be emitted.
762 unsigned long *dirty,
770 i = find_first_bit(dirty, max_num);
781 next_bit = find_next_bit(dirty, max_num, i + 1);
960 if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
967 __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
979 * @dirty: Bitmap indicating which bindings need to be emitted.
990 unsigned long *dirty,
999 i = find_first_bit(dirty, max_num);
1016 next_bit = find_next_bit(dirty, max_num, i + 1);
1139 while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1167 __clear_bit(hit, &cbs->dirty);
1190 &cbs->per_shader[biv->shader_slot].dirty);
1191 __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
1208 __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
1225 __set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty);
1245 __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
1291 __set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty);
1299 __set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty);