Lines Matching refs:tex
566 struct drm_gem_cma_object *tex;
583 tex = vc4_use_bo(exec, texture_handle_index);
584 if (!tex)
588 uint32_t remaining_size = tex->base.size - p0;
590 if (p0 > tex->base.size - 4) {
599 *validated_p0 = tex->paddr + p0;
678 if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5,
727 *validated_p0 = tex->paddr + p0;
731 to_vc4_bo(&tex->base)->write_seqno);
829 uint32_t tex, uni;
856 for (tex = 0;
857 tex < validated_shader->num_texture_samples;
858 tex++) {
861 &validated_shader->texture_samples[tex],
862 texture_handles_u[tex],