Lines Matching refs:state
175 /* The memory used for storing binner tile alloc, tile state,
267 /* Struct for shader validation state, if created by
283 /* Store purgeable/purged state here */
425 to_vc4_plane_state(struct drm_plane_state *state)
427 return container_of(state, struct vc4_plane_state, base);
535 /* Transitional state below, only valid during atomic commits */
603 * This tracks the per-shader-record state (packet 64) that
611 * shader state.
618 /** How many shader state records the validator has seen. */
730 * For a given shader, each time a shader state record references it, we need
731 * to verify that the shader doesn't read more uniforms than the shader state
733 * and validate the shader state record's uniforms that define the texture
835 struct drm_crtc_state *state);
838 void vc4_crtc_get_margins(struct drm_crtc_state *state,
919 int vc4_hvs_atomic_check(struct drm_crtc *crtc, struct drm_crtc_state *state);
922 void vc4_hvs_atomic_flush(struct drm_crtc *crtc, struct drm_crtc_state *state);
935 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);