Lines Matching refs:jobs
114 /* JS0: fragment jobs.
115 * JS1: vertex/tiler jobs
116 * JS2: compute jobs
142 * Eventually we may need to support tiler only jobs and h/w with
354 pfdev->jobs[slot] = job;
442 * If the GPU managed to complete this jobs fence, the timeout is
522 job = pfdev->jobs[j];
525 pfdev->jobs[j] = NULL;
579 if (pfdev->jobs[i]) {
582 pfdev->jobs[i] = NULL;
691 /* If there are any jobs in the HW queue, we're not idle */