Lines Matching defs:roundingMode

72     int8 roundingMode;
77 roundingMode = roundData->mode;
78 roundNearestEven = ( roundingMode == float_round_nearest_even );
81 if ( roundingMode == float_round_to_zero ) {
87 if ( roundingMode == float_round_up ) roundIncrement = 0;
90 if ( roundingMode == float_round_down ) roundIncrement = 0;
219 int8 roundingMode;
224 roundingMode = roundData->mode;
225 roundNearestEven = ( roundingMode == float_round_nearest_even );
228 if ( roundingMode == float_round_to_zero ) {
234 if ( roundingMode == float_round_up ) roundIncrement = 0;
237 if ( roundingMode == float_round_down ) roundIncrement = 0;
390 int8 roundingMode;
395 roundingMode = roundData->mode;
396 roundNearestEven = ( roundingMode == float_round_nearest_even );
399 if ( roundingMode == float_round_to_zero ) {
405 if ( roundingMode == float_round_up ) roundIncrement = 0;
408 if ( roundingMode == float_round_down ) roundIncrement = 0;
569 int8 roundingMode, roundingPrecision;
573 roundingMode = roundData->mode;
575 roundNearestEven = ( roundingMode == float_round_nearest_even );
590 if ( roundingMode == float_round_to_zero ) {
596 if ( roundingMode == float_round_up ) roundIncrement = 0;
599 if ( roundingMode == float_round_down ) roundIncrement = 0;
646 if ( roundingMode == float_round_to_zero ) {
651 increment = ( roundingMode == float_round_down ) && zSig1;
654 increment = ( roundingMode == float_round_up ) && zSig1;
668 if ( ( roundingMode == float_round_to_zero )
669 || ( zSign && ( roundingMode == float_round_up ) )
670 || ( ! zSign && ( roundingMode == float_round_down ) )
691 increment = ( roundingMode == float_round_down ) && zSig1;
694 increment = ( roundingMode == float_round_up ) && zSig1;
973 int8 roundingMode;
983 roundingMode = roundData->mode;
988 switch ( roundingMode ) {
1005 if ( roundingMode == float_round_nearest_even ) {
1009 else if ( roundingMode != float_round_to_zero ) {
1010 if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) {
1868 int8 roundingMode;
1900 roundingMode = roundData->mode;
1901 if ( roundingMode == float_round_nearest_even ) {
1905 else if ( roundingMode != float_round_to_zero ) {
1906 if ( extractFloat64Sign( z ) ^ ( roundingMode == float_round_up ) ) {
2675 int8 roundingMode;
2716 roundingMode = roundData->mode;
2717 if ( roundingMode == float_round_nearest_even ) {
2721 else if ( roundingMode != float_round_to_zero ) {
2722 if ( extractFloatx80Sign( z ) ^ ( roundingMode == float_round_up ) ) {