Lines Matching defs:roundNearestEven
73 flag roundNearestEven;
78 roundNearestEven = ( roundingMode == float_round_nearest_even );
80 if ( ! roundNearestEven ) {
96 absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
220 flag roundNearestEven;
225 roundNearestEven = ( roundingMode == float_round_nearest_even );
227 if ( ! roundNearestEven ) {
263 zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven );
391 flag roundNearestEven;
396 roundNearestEven = ( roundingMode == float_round_nearest_even );
398 if ( ! roundNearestEven ) {
436 zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven );
570 flag roundNearestEven, increment, isTiny;
575 roundNearestEven = ( roundingMode == float_round_nearest_even );
589 if ( ! roundNearestEven ) {
623 if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
637 if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) {
645 if ( ! roundNearestEven ) {
686 if ( roundNearestEven ) {
699 zSig0 &= ~ ( ( zSig1 + zSig1 == 0 ) & roundNearestEven );
713 zSig0 &= ~ ( ( zSig1 + zSig1 == 0 ) & roundNearestEven );