Lines Matching defs:GLboolean
60 typedef unsigned char GLboolean;
383 typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
399 typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
422 typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
445 typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
446 typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
447 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
448 typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
449 typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
450 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
451 typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
459 typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
491 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
492 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
504 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
526 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
542 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
565 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
588 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
589 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
590 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
591 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
592 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
593 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
594 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
602 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
634 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
635 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
636 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
647 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);