Lines Matching refs:stateMachine_
219 static_cast<uint32_t>(srcNode->stateMachine_.GetCurrentState()), static_cast<uint32_t>(transitionReason));
220 if (srcNode->stateMachine_.IsWindowNodeHiddenOrHiding()) {
234 static_cast<uint32_t>(dstNode->stateMachine_.GetCurrentState()));
236 if (dstNode->stateMachine_.IsWindowNodeShownOrShowing()) {
238 dstNode->GetWindowId(), static_cast<uint32_t>(dstNode->stateMachine_.GetCurrentState()));
263 if (!weakNode->stateMachine_.IsWindowNodeShownOrShowing()) {
265 static_cast<uint32_t>(weakNode->stateMachine_.GetCurrentState()));
281 weakNode->stateMachine_.TransitionTo(WindowNodeState::SHOW_ANIMATION_DONE);
373 dstNode->stateMachine_.TransitionTo(WindowNodeState::SHOW_ANIMATION_PLAYING);
374 dstNode->stateMachine_.UpdateAnimationTaskCount(true);
380 srcNode->stateMachine_.TransitionTo(WindowNodeState::HIDE_ANIMATION_PLAYING);
381 srcNode->stateMachine_.UpdateAnimationTaskCount(true);
407 srcNode->stateMachine_.TransitionTo(WindowNodeState::HIDE_ANIMATION_PLAYING);
419 srcNode->stateMachine_.TransitionTo(WindowNodeState::HIDE_ANIMATION_PLAYING);
420 srcNode->stateMachine_.UpdateAnimationTaskCount(true);
443 srcNode->stateMachine_.TransitionTo(WindowNodeState::HIDE_ANIMATION_PLAYING);
444 srcNode->stateMachine_.UpdateAnimationTaskCount(true);
508 srcNode->stateMachine_.TransitionTo(WindowNodeState::HIDE_ANIMATION_PLAYING);
509 srcNode->stateMachine_.UpdateAnimationTaskCount(true);
521 dstNode->stateMachine_.TransitionTo(WindowNodeState::SHOW_ANIMATION_PLAYING);
522 dstNode->stateMachine_.UpdateAnimationTaskCount(true);
554 srcNode->stateMachine_.IsWindowNodeHiddenOrHiding()) {
561 srcNode->stateMachine_.TransitionTo(WindowNodeState::HIDE_ANIMATION_PLAYING);
562 srcNode->stateMachine_.UpdateAnimationTaskCount(true);
578 if (srcNode == nullptr || !srcNode->stateMachine_.IsWindowNodeHiddenOrHiding()) {
582 srcNode->stateMachine_.TransitionTo(WindowNodeState::HIDE_ANIMATION_DONE);
805 if (node->stateMachine_.IsWindowNodeHiddenOrHiding()) {
808 } else if (node->stateMachine_.IsWindowNodeShownOrShowing()) {
817 WLOGFD("current State:%{public}u invalid", static_cast<uint32_t>(node->stateMachine_.GetCurrentState()));
820 if (node->stateMachine_.GetDestroyTask(destroyTask)) {
841 node->stateMachine_.ResetAnimationTaskCount(1);
851 info += node->stateMachine_.GenStateMachineInfo();
873 int32_t taskCount = node->stateMachine_.GetAnimationCount();
880 node->stateMachine_.UpdateAnimationTaskCount(false);
881 taskCount = node->stateMachine_.GetAnimationCount();
884 static_cast<uint32_t>(node->stateMachine_.GetCurrentState()), taskCount);
891 if (node->stateMachine_.IsWindowNodeShownOrShowing()) {
894 node->stateMachine_.TransitionTo(WindowNodeState::SHOW_ANIMATION_DONE);
895 } else if (node->stateMachine_.IsWindowNodeHiddenOrHiding()) {
896 node->stateMachine_.TransitionTo(WindowNodeState::HIDE_ANIMATION_DONE);
901 } else if (node->stateMachine_.GetCurrentState() == WindowNodeState::DESTROYED) {
933 if (dstNodeSptr->stateMachine_.GetCurrentState() == WindowNodeState::SHOW_ANIMATION_DONE &&
938 static_cast<uint32_t>(dstNodeSptr->stateMachine_.GetCurrentState()));
1001 if (!weakNode->stateMachine_.IsWindowNodeHiddenOrHiding()) {
1006 weakNode->stateMachine_.TransitionTo(WindowNodeState::HIDE_ANIMATION_DONE);