Lines Matching refs:retVal
173 Vector3 retVal;
174 retVal.x_ = Vector3(mat_[0][0], mat_[0][1], mat_[0][2]).Length(); // 2: column2
175 retVal.y_ = Vector3(mat_[1][0], mat_[1][1], mat_[1][2]).Length(); // 2: column2
176 retVal.z_ = Vector3(mat_[2][0], mat_[2][1], mat_[2][2]).Length(); // 2: row2
177 return retVal;
305 Vector2 retVal;
306 retVal.x_ = vec.x_ * mat.mat_[0][0] + vec.y_ * mat.mat_[1][0] + mat.mat_[2][0]; // 2: row2
307 retVal.y_ = vec.x_ * mat.mat_[0][1] + vec.y_ * mat.mat_[1][1] + mat.mat_[2][1]; // 2: row2
308 return retVal;
314 Vector3 retVal;
315 retVal.x_ = vec.x_ * mat.mat_[0][0] + vec.y_ * mat.mat_[1][0] +
317 retVal.y_ = vec.x_ * mat.mat_[0][1] + vec.y_ * mat.mat_[1][1] +
319 retVal.z_ = vec.x_ * mat.mat_[0][2] + vec.y_ * mat.mat_[1][2] + // 2: row2
321 return retVal;
327 Vector3 retVal;
328 retVal.x_ = vec.x_ * mat.mat_[0][0] + vec.y_ * mat.mat_[1][0] +
330 retVal.y_ = vec.x_ * mat.mat_[0][1] + vec.y_ * mat.mat_[1][1] +
332 retVal.z_ = vec.x_ * mat.mat_[0][2] + vec.y_ * mat.mat_[1][2] +
338 retVal *= transformedW;
340 return retVal;