Lines Matching refs:load
83 name_.c_str(), runningState_.load());
85 if (runningState_.load() != RunningState::STOPPED) {
88 syncCond_.Wait(lock, [this] { return runningState_.load() == RunningState::STOPPED; });
103 if (runningState_.load() != RunningState::STOPPED) {
111 RunningState state = runningState_.load();
117 return runningState_.load() == RunningState::PAUSED || runningState_.load() == RunningState::STOPPED;
122 syncCond_.Wait(lock, [this] { return runningState_.load() == RunningState::STOPPED; });
126 syncCond_.Wait(lock, [this] { return runningState_.load() == RunningState::PAUSED; });
139 if (runningState_.load() == RunningState::STARTED) {
159 name_.c_str(), runningState_.load());
160 if (runningState_.load() == RunningState::STARTED) {
164 if (runningState_.load() == RunningState::PAUSING || runningState_.load() == RunningState::PAUSED) {
168 syncCond_.WaitFor(lock, timeoutMs, [this] { return runningState_.load() != RunningState::PAUSED; });
170 if (runningState_.load() == RunningState::STOPPING || runningState_.load() == RunningState::STOPPED) {