Lines Matching refs:Vector3

24     scale_ = Matrix4<float>::Scale(Vector3<float>(1.0f, 1.0f, 1.0f), Vector3<float>(0, 0, 0));
25 rotate_ = Matrix4<float>::Rotate(0, Vector3<float>(0, 0, 0), Vector3<float>(0, 0, 0));
27 translate_ = Matrix4<float>::Translate(Vector3<float>(0, 0, 0));
44 scale_ = Matrix4<float>::Scale(Vector3<float>(1.0f, 1.0f, 1.0f), Vector3<float>(0, 0, 0));
45 rotate_ = Matrix4<float>::Rotate(0, Vector3<float>(0, 0, 0), Vector3<float>(0, 0, 0));
47 translate_ = Matrix4<float>::Translate(Vector3<float>(0, 0, 0));
99 Scale(Vector3<float>(scale.x_, scale.y_, 1.0f), Vector3<float>(pivot.x_, pivot.y_, 0));
102 void TransformMap::Scale(const Vector3<float>& scale, const Vector3<float>& pivot)
126 Rotate(angle, Vector3<float>(pivot.x_, pivot.y_, 0), Vector3<float>(pivot.x_, pivot.y_, 1.0f));
129 void TransformMap::Rotate(int16_t angle, const Vector3<float>& rotatePivotStart, const Vector3<float>& rotatePivotEnd)
140 Translate(Vector3<int16_t>(trans.x_, trans.y_, 0));
143 void TransformMap::Translate(const Vector3<int16_t>& trans)
145 translate_ = Matrix4<float>::Translate(Vector3<float>(trans.x_, trans.y_, trans.z_));
152 Translate(Vector3<float>(trans.x_, trans.y_, 0));
155 void TransformMap::Translate(const Vector3<float>& trans)
186 angle_, Vector3<float>(rotatePivotStart_.x_ + rectX, rotatePivotStart_.y_ + rectY, rotatePivotStart_.z_),
187 Vector3<float>(rotatePivotEnd_.x_ + rectX, rotatePivotEnd_.y_ + rectY, rotatePivotEnd_.z_));
188 scale_ = Matrix4<float>::Scale(Vector3<float>(1.0f / scaleCoeff_.x_, 1.0f / scaleCoeff_.y_, scaleCoeff_.z_),
189 Vector3<float>(scalePivot_.x_ + rectX, scalePivot_.y_ + rectY, scalePivot_.z_));
192 shear_ = shear_ * Matrix4<float>::Translate(Vector3<float>(-rectX, -rectY, 0));
193 shear_ = Matrix4<float>::Translate(Vector3<float>(rectX, rectY, 0)) * shear_;
200 Matrix4<float> translateFromCamera = Matrix4<float>::Translate(Vector3<float>(-x, -y, -z));
201 Matrix4<float> translateToCamera = Matrix4<float>::Translate(Vector3<float>(x, y, z));
214 Vector3<float>(scalePivot_.x_ + rectX, scalePivot_.y_ + rectY, scalePivot_.z_));
252 Vector3<float>(rotatePivotStart_.x_ + rect_.GetX(), rotatePivotStart_.y_ + rect_.GetY(),
254 Vector3<float>(rotatePivotEnd_.x_ + rect_.GetX(), rotatePivotEnd_.y_ + rect_.GetY(), rotatePivotEnd_.z_));
257 Vector3<float>(scalePivot_.x_ + rect_.GetX(), scalePivot_.y_ + rect_.GetY(), scalePivot_.z_));
260 shear_ = shear_ * Matrix4<float>::Translate(Vector3<float>(-rect_.GetX(), -rect_.GetY(), 0));
261 shear_ = Matrix4<float>::Translate(Vector3<float>(rect_.GetX(), rect_.GetY(), 0)) * shear_;
269 Matrix4<float> translateFromCamera = Matrix4<float>::Translate(Vector3<float>(-x, -y, -z));
270 Matrix4<float> translateToCamera = Matrix4<float>::Translate(Vector3<float>(x, y, z));
316 Matrix4<float> translate = Matrix4<float>::Translate(Vector3<float>(rect_.GetX(), rect_.GetY(), 0));