Lines Matching defs:Translate
27 translate_ = Matrix4<float>::Translate(Vector3<float>(0, 0, 0));
47 translate_ = Matrix4<float>::Translate(Vector3<float>(0, 0, 0));
138 void TransformMap::Translate(const Vector2<int16_t>& trans)
140 Translate(Vector3<int16_t>(trans.x_, trans.y_, 0));
143 void TransformMap::Translate(const Vector3<int16_t>& trans)
145 translate_ = Matrix4<float>::Translate(Vector3<float>(trans.x_, trans.y_, trans.z_));
150 void TransformMap::Translate(const Vector2<float>& trans)
152 Translate(Vector3<float>(trans.x_, trans.y_, 0));
155 void TransformMap::Translate(const Vector3<float>& trans)
157 translate_ = Matrix4<float>::Translate(trans);
192 shear_ = shear_ * Matrix4<float>::Translate(Vector3<float>(-rectX, -rectY, 0));
193 shear_ = Matrix4<float>::Translate(Vector3<float>(rectX, rectY, 0)) * shear_;
200 Matrix4<float> translateFromCamera = Matrix4<float>::Translate(Vector3<float>(-x, -y, -z));
201 Matrix4<float> translateToCamera = Matrix4<float>::Translate(Vector3<float>(x, y, z));
260 shear_ = shear_ * Matrix4<float>::Translate(Vector3<float>(-rect_.GetX(), -rect_.GetY(), 0));
261 shear_ = Matrix4<float>::Translate(Vector3<float>(rect_.GetX(), rect_.GetY(), 0)) * shear_;
269 Matrix4<float> translateFromCamera = Matrix4<float>::Translate(Vector3<float>(-x, -y, -z));
270 Matrix4<float> translateToCamera = Matrix4<float>::Translate(Vector3<float>(x, y, z));
316 Matrix4<float> translate = Matrix4<float>::Translate(Vector3<float>(rect_.GetX(), rect_.GetY(), 0));