Lines Matching defs:Rotate
25 rotate_ = Matrix4<float>::Rotate(0, Vector3<float>(0, 0, 0), Vector3<float>(0, 0, 0));
45 rotate_ = Matrix4<float>::Rotate(0, Vector3<float>(0, 0, 0), Vector3<float>(0, 0, 0));
124 void TransformMap::Rotate(int16_t angle, const Vector2<float>& pivot)
126 Rotate(angle, Vector3<float>(pivot.x_, pivot.y_, 0), Vector3<float>(pivot.x_, pivot.y_, 1.0f));
129 void TransformMap::Rotate(int16_t angle, const Vector3<float>& rotatePivotStart, const Vector3<float>& rotatePivotEnd)
185 rotate_ = Matrix4<float>::Rotate(
251 Matrix4<float>::Rotate(angle_,
339 void Rotate(const Vector2<int16_t>& point, int16_t angle, const Vector2<int16_t>& pivot, Vector2<int16_t>& out)
354 void Rotate(const Line& origLine, int16_t angle, const Vector2<int16_t>& pivot, Line& out)
359 Rotate(pt1, angle, pivot, out[1]); // 1: the first point of line
360 Rotate(pt2, angle, pivot, out[2]); // 2: the second point of line
363 void Rotate(const Rect& origRect, int16_t angle, const Vector2<int16_t>& pivot, Polygon& out)
370 Rotate(pt1, angle, pivot, out[1]); // 1: the first point
371 Rotate(pt2, angle, pivot, out[2]); // 2: the second point
372 Rotate(pt3, angle, pivot, out[3]); // 3: the third point
373 Rotate(pt4, angle, pivot, out[4]); // 4: the fourth point