Lines Matching refs:material
86 // First see if we have this material already.
88 for (auto material : materials) {
89 auto ecsObject = interface_pointer_cast<SCENE_NS::IEcsObject>(material);
91 return material;
121 // as it can cause changes to material components further down the pipeline.
147 if (CORE_NS::EntityUtil::IsValid(submesh.material)) {
154 auto material = GetMaterialFromEntity(scene, sceneHolder, submesh.material);
155 priv->SetDefaultMaterial(material);
200 void SetMaterialToEcs(size_t index, SCENE_NS::IMaterial::Ptr& material) override
206 [mat = SCENE_NS::IMaterial::WeakPtr(material), index](auto node) {