Lines Matching refs:gpuResourceMgr_
444 gpuResourceMgr_(static_cast<GpuResourceManager&>(device_.GetGpuResourceManager())),
473 renderGraph_ = make_unique<RenderGraph>(gpuResourceMgr_);
474 renderBackend_ = device_.CreateRenderBackend(gpuResourceMgr_, parallelQueue_);
553 const RenderHandle handle = gpuResourceMgr_.GetImageRawHandle(bb->backBufferName);
555 gpuResourceMgr_.RemapGpuImageHandle(handle, bb->backBufferHandle);
558 const RenderHandle handle = gpuResourceMgr_.GetImageRawHandle(bb->backBufferName);
561 gpuResourceMgr_.RemapGpuImageHandle(handle, bb->backBufferHandle);
569 gpuResourceMgr_.GetImageHandle(DefaultEngineGpuResourceConstants::CORE_DEFAULT_BACKBUFFER)
572 const GpuImageDesc desc = gpuResourceMgr_.GetImageDescriptor(backbufferHandle);
581 dsStaging_->CopyImageToBuffer(gpuResourceMgr_.Get(backbufferHandle),
582 gpuResourceMgr_.Get(bb->gpuBufferHandle), bic,
618 (static_cast<GpuResourceCache&>(gpuResourceMgr_.GetGpuResourceCache())).BeginFrame(device_.GetFrameCount());
669 gpuResourceMgr_.HandlePendingAllocations();
754 gpuResourceMgr_.EndFrame();
898 gpuResourceMgr_.LockFrameStagingData();
901 gpuResourceMgr_.HandlePendingAllocations();