Lines Matching defs:nodeData
825 RenderNodeContextData& nodeData, RenderCommandBeginRenderPass& rc, StateCache& stateCache)
834 BeginRenderPassHandleDependency(params, commandListCommandIndex, nodeData);
837 const GpuQueue gpuQueue = nodeData.renderCommandList->GetGpuQueue();
896 BeginRenderPassParameters& params, const uint32_t commandListCommandIndex, RenderNodeContextData& nodeData)
909 nodeData.renderCommandList->GetRenderCommands()[prevCommandIndex];
913 params.stateCache.multiRenderPassStore.firstRenderPassBarrierList = nodeData.renderBarrierList.get();
1011 const RenderNodeContextData& nodeData, RenderCommandEndRenderPass& rc, StateCache& stateCache)
1033 RenderNodeContextData& nodeData, RenderCommandBarrierPoint& rc, StateCache& stateCache)
1036 const auto& customBarrierListRef = nodeData.renderCommandList->GetCustomBarriers();
1037 const auto& cmdListRef = nodeData.renderCommandList->GetRenderCommands();
1038 const auto& allDescriptorSetHandlesForBarriers = nodeData.renderCommandList->GetDescriptorSetHandles();
1039 const auto& nodeDescriptorSetMgrRef = *nodeData.nodeContextDescriptorSetMgr;
1045 nodeData.renderCommandList->GetGpuQueue(), { RenderCommandType::BARRIER_POINT, &rc }, stateCache };
1054 nodeData.renderCommandList->GetRenderpassVertexInputBufferBarriers());
1059 nodeData.renderCommandList->GetRenderpassIndirectBufferBarriers());
1096 nodeData.renderBarrierList->AddBarriersToBarrierPoint(rc.barrierPointIndex, parameters.combinedBarriers);