Lines Matching defs:gpuQueue
837 const GpuQueue gpuQueue = nodeData.renderCommandList->GetGpuQueue();
842 BeginRenderPassUpdateImageStates(params, gpuQueue, finalImageLayouts, renderNodeIndex);
919 void RenderGraph::BeginRenderPassUpdateImageStates(BeginRenderPassParameters& params, const GpuQueue& gpuQueue,
936 auto& stateRef = GetImageResourceStateRef(handle, gpuQueue);
990 auto& ref = GetImageResourceStateRef(handle, refState.gpuQueue);
1113 stateRef.state.gpuQueue = params.gpuQueue;
1125 stateRef.state.gpuQueue = params.gpuQueue;
1148 auto& stateRef = GetBufferResourceStateRef(cb.resourceHandle, params.gpuQueue);
1155 auto& stateRef = GetImageResourceStateRef(cb.resourceHandle, params.gpuQueue);
1216 CORE_PIPELINE_STAGE_VERTEX_INPUT_BIT, params.gpuQueue };
1235 CORE_ACCESS_INDIRECT_COMMAND_READ_BIT, CORE_PIPELINE_STAGE_DRAW_INDIRECT_BIT, params.gpuQueue };
1260 GpuResourceState { 0, CORE_ACCESS_TRANSFER_WRITE_BIT, CORE_PIPELINE_STAGE_TRANSFER_BIT, params.gpuQueue },
1282 GpuResourceState { 0, CORE_ACCESS_TRANSFER_READ_BIT, CORE_PIPELINE_STAGE_TRANSFER_BIT, params.gpuQueue },
1293 GpuResourceState { 0, CORE_ACCESS_TRANSFER_WRITE_BIT, CORE_PIPELINE_STAGE_TRANSFER_BIT, params.gpuQueue },
1313 GpuResourceState { 0, CORE_ACCESS_TRANSFER_READ_BIT, CORE_PIPELINE_STAGE_TRANSFER_BIT, params.gpuQueue },
1322 GpuResourceState { 0, CORE_ACCESS_TRANSFER_WRITE_BIT, CORE_PIPELINE_STAGE_TRANSFER_BIT, params.gpuQueue },
1367 0, CORE_ACCESS_TRANSFER_READ_BIT, CORE_PIPELINE_STAGE_TRANSFER_BIT, params.gpuQueue },
1377 0, CORE_ACCESS_TRANSFER_READ_BIT, CORE_PIPELINE_STAGE_TRANSFER_BIT, params.gpuQueue },
1393 0, CORE_ACCESS_TRANSFER_WRITE_BIT, CORE_PIPELINE_STAGE_TRANSFER_BIT, params.gpuQueue },
1403 0, CORE_ACCESS_TRANSFER_WRITE_BIT, CORE_PIPELINE_STAGE_TRANSFER_BIT, params.gpuQueue },
1425 CORE_PIPELINE_STAGE_DRAW_INDIRECT_BIT, params.gpuQueue },
1484 auto& ref = GetImageResourceStateRef(res.handle, state.gpuQueue);
1500 if ((prevState.gpuQueue.type != GpuQueue::QueueType::UNDEFINED) &&
1501 (prevState.gpuQueue.type != state.gpuQueue.type)) {
1502 PLUGIN_ASSERT(state.gpuQueue.type != GpuQueue::QueueType::UNDEFINED);
1512 CommandBarrier { res.handle, prevStateRb, prevState.gpuQueue, dstImageBarrier, params.gpuQueue });
1534 auto& srcStateRef = GetBufferResourceStateRef(res.handle, dstState.gpuQueue);
1538 res.handle, prevStateRb, dstState.gpuQueue, GetDstBufferBarrier(dstState, res), params.gpuQueue });
1553 auto& stateRef = GetBufferResourceStateRef(newBuffer.handle, newGpuResourceState.gpuQueue);
1557 if ((srcState.gpuQueue.type != GpuQueue::QueueType::UNDEFINED) &&
1558 (srcState.gpuQueue.type != newGpuResourceState.gpuQueue.type)) {
1559 PLUGIN_ASSERT(newGpuResourceState.gpuQueue.type != GpuQueue::QueueType::UNDEFINED);
1570 newBuffer.handle, srcBarrier, srcState.gpuQueue, dstBarrier, newGpuResourceState.gpuQueue });
1585 auto& stateRef = GetImageResourceStateRef(newImage.handle, newGpuResourceState.gpuQueue);
1590 if ((srcState.gpuQueue.type != GpuQueue::QueueType::UNDEFINED) &&
1591 (srcState.gpuQueue.type != newGpuResourceState.gpuQueue.type)) {
1592 PLUGIN_ASSERT(newGpuResourceState.gpuQueue.type != GpuQueue::QueueType::UNDEFINED);
1606 newImage.handle, srcBarrier, srcState.gpuQueue, dstBarrier, newGpuResourceState.gpuQueue });
1638 gpuBufferTracking_[dataIdx].state.gpuQueue = queue; // current queue for default state
1667 gpuImageTracking_[dataIdx].state.gpuQueue = queue; // current queue for default state