Lines Matching refs:gpuResourceMgr
155 void CreateDefaultBuffers(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defaultGpuResources)
157 defaultGpuResources.push_back(gpuResourceMgr.Create(DefaultEngineGpuResourceConstants::CORE_DEFAULT_GPU_BUFFER,
167 void CreateDefaultTextures(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defaultGpuResources)
181 gpuResourceMgr.Create(DefaultEngineGpuResourceConstants::CORE_DEFAULT_GPU_IMAGE, desc, rgbDataView));
186 gpuResourceMgr.Create(DefaultEngineGpuResourceConstants::CORE_DEFAULT_GPU_IMAGE_WHITE, desc, rgbDataViewWhite));
189 void CreateDefaultTargets(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defaultGpuResources)
212 GpuResourceManager& gpuResourceMgrImpl = (GpuResourceManager&)gpuResourceMgr;
238 gpuResourceMgr.Create(DefaultEngineGpuResourceConstants::CORE_DEFAULT_BACKBUFFER_DEPTH, desc));
242 void CreateDefaultSamplers(IGpuResourceManager& gpuResourceMgr, vector<RenderHandleReference>& defaultGpuResources)
245 gpuResourceMgr.Create(DefaultEngineGpuResourceConstants::CORE_DEFAULT_SAMPLER_NEAREST_REPEAT,
255 gpuResourceMgr.Create(DefaultEngineGpuResourceConstants::CORE_DEFAULT_SAMPLER_NEAREST_CLAMP,
266 gpuResourceMgr.Create(DefaultEngineGpuResourceConstants::CORE_DEFAULT_SAMPLER_LINEAR_REPEAT,
276 gpuResourceMgr.Create(DefaultEngineGpuResourceConstants::CORE_DEFAULT_SAMPLER_LINEAR_CLAMP,
296 defaultGpuResources.push_back(gpuResourceMgr.Create(
308 defaultGpuResources.push_back(gpuResourceMgr.Create(
451 IGpuResourceManager& gpuResourceMgr = device_->GetGpuResourceManager();
452 CreateDefaultBuffers(gpuResourceMgr, defaultGpuResources_);
453 CreateDefaultTextures(gpuResourceMgr, defaultGpuResources_);
454 CreateDefaultTargets(gpuResourceMgr, defaultGpuResources_);
455 CreateDefaultSamplers(gpuResourceMgr, defaultGpuResources_);