Lines Matching refs:material
229 // check if we got the NativeObject as parameter. (meta object created when bound to material..)
238 // we should not be bound to a material then.. this is a place holder object.
241 // should be bound to a material..
247 NapiApi::Object material = args.Get<NapiApi::Object>("Material"); // see if we SHOULD be bound to a material.
248 if (material) {
249 BindToMaterial(meJs, material);
263 void ShaderJS::BindToMaterial(NapiApi::Object meJs, NapiApi::Object material)
270 // inputs are actually owned (and used) by the material.
274 auto* tro = material.Native<TrueRootObject>();