Lines Matching refs:verticalV
681 init.verticalV = (x - position.x) * init.dvHorizon + (y - position.y) * init.dvVertical +
690 init.verticalV = (x - position.x) * init.dvHorizon + (y - position.y) * init.dvVertical +
727 in.init.verticalV += in.init.dvHorizon * diffX;
733 int64_t v = in.init.verticalV;
737 float v = in.init.verticalV;
799 in.init.verticalV += in.init.dvVertical;
806 in.init.verticalV += in.init.dvHorizon * deltaX;
830 in.init.verticalV += in.init.dvHorizon * diffX;
835 int64_t v = in.init.verticalV;
839 float v = in.init.verticalV;
919 in.init.verticalV += in.init.dvVertical;
926 in.init.verticalV += in.init.dvHorizon * deltaX;
950 in.init.verticalV += in.init.dvHorizon * diffX;
955 int64_t v = in.init.verticalV;
959 float v = in.init.verticalV;
1039 in.init.verticalV += in.init.dvVertical;
1046 in.init.verticalV += in.init.dvHorizon * deltaX;
1483 in.init.verticalV += in.init.dvHorizon * diffX;
1489 float v = static_cast<float>(in.init.verticalV) / FIXED_NUM_1;
1492 float v = in.init.verticalV;
1502 in.init.verticalU, in.init.verticalV);
1505 in.init.verticalV);
1511 in.init.verticalV += in.init.dvVertical;
1518 in.init.verticalV += in.init.dvHorizon * deltaX;
1542 in.init.verticalV += in.init.dvHorizon * diffX;
1547 int64_t v = in.init.verticalV;
1551 float v = in.init.verticalV;
1620 in.init.verticalV += in.init.dvVertical;
1627 in.init.verticalV += in.init.dvHorizon * deltaX;