Lines Matching refs:verticalU
679 init.verticalU = (x - position.x) * init.duHorizon + (y - position.y) * init.duVertical +
688 init.verticalU = (x - position.x) * init.duHorizon + (y - position.y) * init.duVertical +
726 in.init.verticalU += in.init.duHorizon * diffX;
732 int64_t u = in.init.verticalU;
736 float u = in.init.verticalU;
798 in.init.verticalU += in.init.duVertical;
805 in.init.verticalU += in.init.duHorizon * deltaX;
829 in.init.verticalU += in.init.duHorizon * diffX;
834 int64_t u = in.init.verticalU;
838 float u = in.init.verticalU;
918 in.init.verticalU += in.init.duVertical;
925 in.init.verticalU += in.init.duHorizon * deltaX;
949 in.init.verticalU += in.init.duHorizon * diffX;
954 int64_t u = in.init.verticalU;
958 float u = in.init.verticalU;
1038 in.init.verticalU += in.init.duVertical;
1045 in.init.verticalU += in.init.duHorizon * deltaX;
1482 in.init.verticalU += in.init.duHorizon * diffX;
1488 float u = static_cast<float>(in.init.verticalU) / FIXED_NUM_1;
1491 float u = in.init.verticalU;
1502 in.init.verticalU, in.init.verticalV);
1504 DrawTriangleTrueColorBilinear8888Inner(in, screenBuffer, xMax - xMin + 1, bufferMode, in.init.verticalU,
1510 in.init.verticalU += in.init.duVertical;
1517 in.init.verticalU += in.init.duHorizon * deltaX;
1541 in.init.verticalU += in.init.duHorizon * diffX;
1546 int64_t u = in.init.verticalU;
1550 float u = in.init.verticalU;
1619 in.init.verticalU += in.init.duVertical;
1626 in.init.verticalU += in.init.duHorizon * deltaX;