Lines Matching refs:red

447             COLOR_FILL_COVER(dstTmp, mode, fillColor.red, fillColor.green, fillColor.blue, ARGB8888);
509 void DrawUtils::BlendLerpPix(uint8_t* color, uint8_t red, uint8_t green, uint8_t blue,
513 mNeonBlendPipeLine.NeonLerpARGB8888(color, red, green, blue, alpha, cover);
516 void DrawUtils::BlendLerpPix(uint8_t* color, uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha)
519 mNeonBlendPipeLine.NeonLerpARGB8888(color, red, green, blue, alpha);
534 void DrawUtils::BlendLerpPix(uint8_t* color, uint8_t red, uint8_t green, uint8_t blue,
538 mNeonBlendPipeLine.NeonLerpARGB8888(color, red, green, blue, alpha, covers);
541 void DrawUtils::BlendPreLerpPix(uint8_t* color, uint8_t red, uint8_t green, uint8_t blue,
545 mNeonBlendPipeLine.NeonPrelerpARGB8888(color, red, green, blue, alpha, cover);
548 void DrawUtils::BlendPreLerpPix(uint8_t* color, uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha)
551 mNeonBlendPipeLine.NeonPrelerpARGB8888(color, red, green, blue, alpha);
565 void DrawUtils::BlendPreLerpPix(uint8_t *color, uint8_t red, uint8_t green, uint8_t blue,
569 mNeonBlendPipeLine.NeonPreLerpARGB8888(color, red, green, blue, alpha, covers);
886 __SMUAD(p1.red, w1) + __SMUAD(p2.red, w2) + __SMUAD(p3.red, w3) + __SMUAD(p4.red, w4);
892 const int64_t outR = p1.red * w1 + p2.red * w2 + p3.red * w3 + p4.red * w4;
899 result.red = static_cast<uint8_t>(outR >> FIXED_Q_NUM);
903 result.red = static_cast<uint8_t>(outR >> 5); // 5:shift 5 bit right
908 COLOR_FILL_COVER(screenBuffer, bufferMode, result.red, result.green, result.blue, RGB565);
1006 __SMUAD(p1.red, w1) + __SMUAD(p2.red, w2) + __SMUAD(p3.red, w3) + __SMUAD(p4.red, w4);
1012 const int64_t outR = p1.red * w1 + p2.red * w2 + p3.red * w3 + p4.red * w4;
1019 result.red = static_cast<uint8_t>(outR >> FIXED_Q_NUM);
1023 result.red = static_cast<uint8_t>(outR >> 8); // 8:shift 8 bit right
1028 COLOR_FILL_COVER(screenBuffer, bufferMode, result.red, result.green, result.blue, RGB888);
1086 const int32_t outR = __SMUAD(p1.red, w1) + __SMUAD(p2.red, w2) + __SMUAD(p3.red, w3) + __SMUAD(p4.red, w4);
1094 const int32_t outR = p1.red * w1 + p2.red * w2 + p3.red * w3 + p4.red * w4;
1101 result.red = static_cast<uint8_t>(outR >> 8); // 8:shift 8 bit right
1106 COLOR_FILL_COVER(screenBuffer, bufferMode, result.red, result.green, result.blue, ARGB8888);
1155 const int64_t outR = __SMUAD(p1.red, w1) + __SMUAD(p2.red, w2) + __SMUAD(p3.red, w3) + __SMUAD(p4.red, w4);
1163 const int64_t outR = p1.red * w1 + p2.red * w2 + p3.red * w3 + p4.red * w4;
1170 result.red = static_cast<uint8_t>(outR >> FIXED_Q_NUM);
1175 COLOR_FILL_COVER(screenBuffer, bufferMode, result.red, result.green, result.blue, ARGB8888);
1399 __SMUAD(p1.red, w1) + __SMUAD(p2.red, w2) + __SMUAD(p3.red, w3) + __SMUAD(p4.red, w4);
1407 const int64_t outR = p1.red * w1 + p2.red * w2 + p3.red * w3 + p4.red * w4;
1413 result.red = static_cast<uint8_t>(outR >> FIXED_Q_NUM);
1428 __SMUAD(p1.red, w1) + __SMUAD(p2.red, w2) + __SMUAD(p3.red, w3) + __SMUAD(p4.red, w4);
1436 const int32_t outR = p1.red * w1 + p2.red * w2 + p3.red * w3 + p4.red * w4;
1442 result.red = static_cast<uint8_t>(outR >> 8); // 8:shift 8 bit right
1448 COLOR_FILL_COVER(screenBuffer, bufferMode, result.red, result.green, result.blue, ARGB8888);
1577 COLOR_FILL_COVER(screenBuffer, bufferMode, p24.red, p24.green, p24.blue, RGB888);
1586 COLOR_FILL_COVER(screenBuffer, bufferMode, p16.red, p16.green, p16.blue, RGB565);
1595 COLOR_FILL_COVER(screenBuffer, bufferMode, p32.red, p32.green, p32.blue, ARGB8888);
1604 COLOR_FILL_COVER(screenBuffer, bufferMode, p32.red, p32.green, p32.blue, XRGB8888);
2052 COLOR_FILL_COVER(mem[col * bufferPxSize], bufferMode, colorBuf[row * screenBufferWidth + col].red,
2056 COLOR_FILL_COVER(mem[col * bufferPxSize], bufferMode, colorBuf[row * screenBufferWidth + col].red,
2136 COLOR_FILL_COVER(screenBuffer, bufferMode, result.red, result.green, result.blue, ARGB8888);
2175 COLOR_FILL_COVER(screenBuffer, bufferMode, result.red, result.green, result.blue, ARGB8888);