Lines Matching refs:blue
447 COLOR_FILL_COVER(dstTmp, mode, fillColor.red, fillColor.green, fillColor.blue, ARGB8888);
509 void DrawUtils::BlendLerpPix(uint8_t* color, uint8_t red, uint8_t green, uint8_t blue,
513 mNeonBlendPipeLine.NeonLerpARGB8888(color, red, green, blue, alpha, cover);
516 void DrawUtils::BlendLerpPix(uint8_t* color, uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha)
519 mNeonBlendPipeLine.NeonLerpARGB8888(color, red, green, blue, alpha);
534 void DrawUtils::BlendLerpPix(uint8_t* color, uint8_t red, uint8_t green, uint8_t blue,
538 mNeonBlendPipeLine.NeonLerpARGB8888(color, red, green, blue, alpha, covers);
541 void DrawUtils::BlendPreLerpPix(uint8_t* color, uint8_t red, uint8_t green, uint8_t blue,
545 mNeonBlendPipeLine.NeonPrelerpARGB8888(color, red, green, blue, alpha, cover);
548 void DrawUtils::BlendPreLerpPix(uint8_t* color, uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha)
551 mNeonBlendPipeLine.NeonPrelerpARGB8888(color, red, green, blue, alpha);
565 void DrawUtils::BlendPreLerpPix(uint8_t *color, uint8_t red, uint8_t green, uint8_t blue,
569 mNeonBlendPipeLine.NeonPreLerpARGB8888(color, red, green, blue, alpha, covers);
890 __SMUAD(p1.blue, w1) + __SMUAD(p2.blue, w2) + __SMUAD(p3.blue, w3) + __SMUAD(p4.blue, w4);
894 const int64_t outB = p1.blue * w1 + p2.blue * w2 + p3.blue * w3 + p4.blue * w4;
901 result.blue = static_cast<uint8_t>(outB >> FIXED_Q_NUM);
905 result.blue = static_cast<uint8_t>(outB >> 5); // 5:shift 5 bit right
908 COLOR_FILL_COVER(screenBuffer, bufferMode, result.red, result.green, result.blue, RGB565);
1010 __SMUAD(p1.blue, w1) + __SMUAD(p2.blue, w2) + __SMUAD(p3.blue, w3) + __SMUAD(p4.blue, w4);
1014 const int64_t outB = p1.blue * w1 + p2.blue * w2 + p3.blue * w3 + p4.blue * w4;
1021 result.blue = static_cast<uint8_t>(outB >> FIXED_Q_NUM);
1025 result.blue = static_cast<uint8_t>(outB >> 8); // 8:shift 8 bit right
1028 COLOR_FILL_COVER(screenBuffer, bufferMode, result.red, result.green, result.blue, RGB888);
1090 __SMUAD(p1.blue, w1) + __SMUAD(p2.blue, w2) + __SMUAD(p3.blue, w3) + __SMUAD(p4.blue, w4);
1096 const int32_t outB = p1.blue * w1 + p2.blue * w2 + p3.blue * w3 + p4.blue * w4;
1103 result.blue = static_cast<uint8_t>(outB >> 8); // 8:shift 8 bit right
1106 COLOR_FILL_COVER(screenBuffer, bufferMode, result.red, result.green, result.blue, ARGB8888);
1159 __SMUAD(p1.blue, w1) + __SMUAD(p2.blue, w2) + __SMUAD(p3.blue, w3) + __SMUAD(p4.blue, w4);
1165 const int64_t outB = p1.blue * w1 + p2.blue * w2 + p3.blue * w3 + p4.blue * w4;
1172 result.blue = static_cast<uint8_t>(outB >> FIXED_Q_NUM);
1175 COLOR_FILL_COVER(screenBuffer, bufferMode, result.red, result.green, result.blue, ARGB8888);
1403 __SMUAD(p1.blue, w1) + __SMUAD(p2.blue, w2) + __SMUAD(p3.blue, w3) + __SMUAD(p4.blue, w4);
1409 const int64_t outB = p1.blue * w1 + p2.blue * w2 + p3.blue * w3 + p4.blue * w4;
1415 result.blue = static_cast<uint8_t>(outB >> FIXED_Q_NUM);
1432 __SMUAD(p1.blue, w1) + __SMUAD(p2.blue, w2) + __SMUAD(p3.blue, w3) + __SMUAD(p4.blue, w4);
1438 const int32_t outB = p1.blue * w1 + p2.blue * w2 + p3.blue * w3 + p4.blue * w4;
1444 result.blue = static_cast<uint8_t>(outB >> 8); // 8:shift 8 bit right
1448 COLOR_FILL_COVER(screenBuffer, bufferMode, result.red, result.green, result.blue, ARGB8888);
1577 COLOR_FILL_COVER(screenBuffer, bufferMode, p24.red, p24.green, p24.blue, RGB888);
1586 COLOR_FILL_COVER(screenBuffer, bufferMode, p16.red, p16.green, p16.blue, RGB565);
1595 COLOR_FILL_COVER(screenBuffer, bufferMode, p32.red, p32.green, p32.blue, ARGB8888);
1604 COLOR_FILL_COVER(screenBuffer, bufferMode, p32.red, p32.green, p32.blue, XRGB8888);
2054 colorBuf[row * screenBufferWidth + col].blue, ARGB8888);
2058 colorBuf[row * screenBufferWidth + col].blue, RGB565);
2136 COLOR_FILL_COVER(screenBuffer, bufferMode, result.red, result.green, result.blue, ARGB8888);
2175 COLOR_FILL_COVER(screenBuffer, bufferMode, result.red, result.green, result.blue, ARGB8888);