Lines Matching defs:x3Int
179 int16_t x3Int = MATH_ROUND(x3);
184 DrawThinWuLine(gfxDstBuffer, { x0Int, y0Int }, { x3Int, y3Int }, mask, 2, color, opacity); // 2 : line width
196 SWAP_IF_Y_LARGER(x2Int, x3Int, y2Int, y3Int);
202 SWAP_IF_X_SMALLER(x3Int, x2Int, y3Int, y2Int);
205 SWAP_IF_X_SMALLER(x2Int, x3Int, y2Int, y3Int);
210 SWAP_IF_X_SMALLER(x2Int, x3Int, y2Int, y3Int);
216 SWAP_IF_Y_LARGER(x3Int, x2Int, y3Int, y2Int);
219 SWAP_IF_Y_LARGER(x2Int, x3Int, y2Int, y3Int);
270 dx = MATH_ABS(x3Int - x2Int);
272 sx = x3Int;
273 drawUtils->DrawPixel(gfxDstBuffer, x3Int, y3Int, mask, color, opacity);
294 rect.SetRect(MATH_MIN(x2Int, x3Int), y3Int, MATH_MAX(x2Int, x3Int), y2Int);
370 sx = x3Int;
384 drawUtils->DrawPixel(gfxDstBuffer, x3Int, y3Int, mask, color, opacity);
392 rect.SetRect(x3Int, MATH_MIN(y2Int, y3Int), x2Int, MATH_MAX(y2Int, y3Int));
398 dx = MATH_ABS(x3Int - x0Int);
421 } else if (sx > x3Int) {