Lines Matching refs:radius
53 ClipPath& ClipPath::Arc(const PointF& center, float radius, int16_t startAngle, int16_t endAngle)
58 float sinma = radius * Sin(startAngle);
59 float cosma = radius * Sin(QUARTER_IN_DEGREE - startAngle);
66 sinma = radius * Sin(endAngle);
67 cosma = radius * Sin(QUARTER_IN_DEGREE - endAngle);
69 Circle(center, radius);
78 vertices_->ArcTo(radius, radius, angle, largeArcFlag, 1, center.x + sinma, center.y - cosma);
82 ClipPath& ClipPath::Circle(const PointF& center, float radius)
84 if (radius <= 0) {
89 BezierArc arc(center.x, center.y, radius, radius, 0, TWO_TIMES * PI);