Lines Matching defs:cosma
124 float cosma = radius * Sin(QUARTER_IN_DEGREE - startAngle);
126 vertices_->LineTo(float(center.x + sinma), float(center.y - cosma));
128 vertices_->MoveTo(float(center.x + sinma), float(center.y - cosma));
132 cosma = radius * Sin(QUARTER_IN_DEGREE - endAngle);
139 vertices_->ArcTo(radius, radius, angle, largeArcFlag, 1, float(center.x + sinma), float(center.y - cosma));
150 float cosma = radius * Sin(QUARTER_IN_DEGREE - startAngle);
152 path_->points_.PushBack({MATH_ROUND(center.x + sinma), MATH_ROUND(center.y - cosma)});
155 path_->startPos_ = {MATH_ROUND(center.x + sinma), MATH_ROUND(center.y - cosma)};
161 cosma = radius * Sin(QUARTER_IN_DEGREE - endAngle);
163 path_->points_.PushBack({MATH_ROUND(center.x + sinma), MATH_ROUND(center.y - cosma)});