Lines Matching refs:animationOption
732 void ParseAnimation(const ArkUI_AttributeItem* item, int32_t actualSize, ArkUIAnimationOptionType& animationOption,
766 animationOption.duration = duration;
767 animationOption.curve = curve;
768 animationOption.delay = delay;
769 animationOption.iteration = iterations;
770 animationOption.playMode = direction;
771 animationOption.tempo = tempo;
774 void ResetAnimation(ArkUIAnimationOptionType& animationOption)
776 animationOption.duration = DEFAULT_DURATION;
777 animationOption.curve = 0;
778 animationOption.delay = 0;
779 animationOption.iteration = 1;
780 animationOption.playMode = 0;
781 animationOption.tempo = 1.0f;
9018 ArkUIAnimationOptionType animationOption;
9019 ParseAnimation(item, actualSize, animationOption, OPACITY_ANIMATION_BASE);
9021 node->uiNodeHandle, opacity, &animationOption);
9047 ArkUIAnimationOptionType animationOption;
9048 ParseAnimation(item, actualSize, animationOption, ROTATE_ANIMATION_BASE);
9050 node->uiNodeHandle, &rotateArray[0], ARRAY_SIZE, perspective, angle, &animationOption);
9068 ArkUIAnimationOptionType animationOption;
9069 ParseAnimation(item, actualSize, animationOption, SCALE_ANIMATION_BASE);
9071 node->uiNodeHandle, &scaleFloatArray[0], scaleFloatArray.size(), &animationOption);
9098 ArkUIAnimationOptionType animationOption;
9099 ParseAnimation(item, actualSize, animationOption, TRANSLATE_ANIMATION_BASE);
9102 zDimension.Value(), static_cast<int32_t>(zDimension.Unit()), &animationOption);
9121 ArkUIAnimationOptionType animationOption;
9122 ParseAnimation(item, actualSize, animationOption, MOVE_ANIMATION_BASE);
9124 node->uiNodeHandle, edgeType, &animationOption);
10300 ArkUIAnimationOptionType animationOption;
10301 ResetAnimation(animationOption);
10303 node->uiNodeHandle, DEFAULT_OPACITY, &animationOption);
10310 ArkUIAnimationOptionType animationOption;
10311 ResetAnimation(animationOption);
10313 node->uiNodeHandle, &rotateArray[0], ARRAY_SIZE, 0.0f, 0.0f, &animationOption);
10320 ArkUIAnimationOptionType animationOption;
10321 ResetAnimation(animationOption);
10323 node->uiNodeHandle, &scaleFloatArray[0], scaleFloatArray.size(), &animationOption);
10330 ArkUIAnimationOptionType animationOption;
10331 ResetAnimation(animationOption);
10333 node->uiNodeHandle, &scaleFloatArray[0], scaleFloatArray.size(), &animationOption);
10336 UNIT_VP, &animationOption);
10342 ArkUIAnimationOptionType animationOption;
10343 ResetAnimation(animationOption);
10345 node->uiNodeHandle, ARKUI_TRANSITION_EDGE_TOP, &animationOption);