Lines Matching refs:scene
42 * @brief Provides scene-related APIs for audio rendering or capturing, including functions to
43 * select an audio scene and check whether the configuration of an audio scene is supported.
50 * @brief Checks whether the configuration of an audio scene is supported.
53 * @param scene Indicates the pointer to the descriptor of the audio scene.
59 int32_t (*CheckSceneCapability)(AudioHandle handle, const struct AudioSceneDescriptor *scene, bool *supported);
62 * @brief Selects an audio scene.
65 * <li>To select a specific audio scene, you need to specify both the application scenario and output device.
66 * For example, to select a scene using a smartphone speaker as the output device, set <b>scene</b> according
73 * <b>scene</b> to <b>media</b>, <b>movie</b>, or <b>game</b>, respectively.</li>
75 * <b>scene</b> to <b>receiver</b>, <b>speaker</b>, or <b>headset</b>, respectively.</li>
78 * @param scene Indicates the pointer to the descriptor of the audio scene to select.
79 * @return Returns <b>0</b> if the scene is selected successfully; returns a negative value otherwise.
82 int32_t (*SelectScene)(AudioHandle handle, const struct AudioSceneDescriptor *scene);