Lines Matching refs:scene
43 * @brief Provides scene-related APIs for audio rendering or capturing, including functions to
44 * select an audio scene and check whether the configuration of an audio scene is supported.
51 * @brief Checks whether the configuration of an audio scene is supported.
54 * @param scene Indicates the pointer to the descriptor of the audio scene.
60 int32_t (*CheckSceneCapability)(AudioHandle handle, const struct AudioSceneDescriptor *scene, bool *supported);
63 * @brief Selects an audio scene.
66 * <li>To select a specific audio scene, you need to specify both the application scenario and output device.
67 * For example, to select a scene using a smartphone speaker as the output device, set <b>scene</b> according
74 * <b>scene</b> to <b>media</b>, <b>movie</b>, or <b>game</b>, respectively.</li>
76 * <b>scene</b> to <b>receiver</b>, <b>speaker</b>, or <b>headset</b>, respectively.</li>
79 * @param scene Indicates the pointer to the descriptor of the audio scene to select.
80 * @return Returns <b>0</b> if the scene is selected successfully; returns a negative value otherwise.
83 int32_t (*SelectScene)(AudioHandle handle, const struct AudioSceneDescriptor *scene);